Balloon Fight Level Data Information - Just the Phases!
Document written by: Quick Curly
July 2015
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Bonus Phase

Level Header:
0x1B7C-0x1B86 (0xB)
CA DC 00 00 FF FF B0 DF 00 9A DE

CA DC - 0x1CDA - Bonus Phase design
00 00 - No clouds
FF FF - No flippers
B0 DF - 0x1FC0 - 00 - No enemies
   00 - 1 platform
9A DE - 0x1EAA - Platform detection


Platform Detection:
0x1EAA-0x1EAD (0x4)

 Platform #  00
  Left Side  10
 Right Side  FF
   Top Side  DF
Bottom Side  EC
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Phase 1

Level Header:
0x1B5A-0x1B68 (0xF)
2B DC 39 DD 00 00 10 06 FF FF 96 DF 02 7A DE

2B DC - 0x1C3B - Main Phase design
39 DD - 0x1D49 - Phase 1 design (center platform)
00 00 - Cloud data next
10 06 - Cloud (X:10, Y:06)
FF FF - No flippers
96 DF - 0x1FA6 - Phase 1 enemy data
   02 - 3 platforms
7A DE - 0x1E8A - Platform detection


Enemy Data:
0x1FA6-0x1FAF (0xA)
03 58 78 04 78 78 04 98 78 04

      03 - 3 enemies
58 78 04 - X:58, Y:78, Type 04
78 78 04 - X:78, Y:78, Type 04
98 78 04 - X:98, Y:78, Type 04


Platform Detection:
0x1E8A-0x1E95 (0xC)

 Platform #  00 01 02
  Left Side  10 C8 48
 Right Side  38 FF B8
   Top Side  CF CF 8F
Bottom Side  E0 E0 98
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Phase 2

Level Header:
0x1B69-0x1B7B (0x13)
2B DC 39 DD 4B DD 00 00 18 0C 04 0E FF FF A0 DF 04 86 DE

2B DC - 0x1C3B - Main Phase design
39 DD - 0x1D49 - Phase 2 design (center platform)
4B DD - 0x1D5B - Phase 2 design (top platforms)
00 00 - Cloud data next
18 0C - Cloud (X:18, Y:0C)
04 0E - Cloud (X:04, Y:0E)
FF FF - No flippers
A0 DF - 0x1FB0 - Phase 2 enemy data
   04 - 5 platforms
86 DE - 0x1E96 - Platform detection


Enemy Data:
0x1FB0-0x1FBF (0x10)
05 C8 38 05 38 40 05 58 78 04 78 78 04 98 78 04

      05 - 5 enemies
C8 38 05 - X:C8, Y:38, Type 05
38 40 05 - X:38, Y:40, Type 05
58 78 04 - X:58, Y:78, Type 04
78 78 04 - X:78, Y:78, Type 04
98 78 04 - X:98, Y:78, Type 04


Platform Detection:
0x1E96-0x1EA9 (0x14)

 Platform #  00 01 02 03 04
  Left Side  10 C4 48 B8 28
 Right Side  3C FF B8 E8 58
   Top Side  CF CF 8F 4F 57
Bottom Side  E0 E0 98 58 60
-------------------------------------------------------------------------------
Phase 3

Level Header:
2B DC 01 DE 00 00 04 08 16 10 FF FF 07 E0 09 2E DF

2B DC - 0x1C3B - Main Phase design
01 DE - 0x1E11 - Phase 3 design
00 00 - Cloud data next
04 08 - Cloud (X:04, Y:08)
16 10 - Cloud (X:16, Y:10)
FF FF - No flippers
07 E0 - 0x2017 - Phase 3 enemy data
   09 - 10 platforms
2E DF - 0x1F3E - Platform detection


Enemy Data:
0x2017-0x2026 (0x10)
05 50 20 06 C8 20 06 84 48 05 44 70 05 78 A0 04

      05 - 5 enemies
50 20 06 - X:50, Y:20, Type 06
C8 20 06 - X:C8, Y:20, Type 06
84 48 05 - X:84, Y:48, Type 05
44 70 05 - X:44, Y:70, Type 05
78 A0 04 - X:78, Y:A0, Type 04


Platform Detection:
0x1F3E-0x1F65 (0x28)

 Platform #  00 01 02 03 04 05 06 07 08 09
  Left Side  10 C8 50 C8 88 40 70 D0 88 48
 Right Side  38 FF 60 E0 98 58 90 D8 90 50
   Top Side  CF CF 37 37 5F 87 B7 3C 64 8C
Bottom Side  E0 E0 40 40 68 90 C0 60 80 A8
-------------------------------------------------------------------------------
Phase 4

Level Header:
0x1B87-0x1B97 (0x11)
2B DC 5E DD 00 00 08 06 18 0A FF FF B1 DF 06 9E DE

2B DC - 0x1C3B - Main Phase design
5E DD - 0x1D6E - Phase 4 design
00 00 - Cloud data next
08 06 - Cloud (X:08, Y:06)
18 0A - Cloud (X:18, Y:0A)
FF FF - No flippers
B1 DF - 0x1FC1 - Phase 4 enemy data
   06 - 7 platforms
9E DE - 0x1EAE - Platform detection


Enemy Data:
0x1FC1-0x1FD0 (0x10)
05 94 A0 06 84 48 05 34 70 04 64 80 04 BC 78 04

      05 - 5 enemies
94 A0 06 - X:94, Y:A0, Type 06
84 48 05 - X:84, Y:48, Type 05
34 70 04 - X:34, Y:70, Type 04
64 80 04 - X:64, Y:80, Type 04
BC 78 04 - X:BC, Y:78, Type 04


Platform Detection:
0x1EAE-0x1EC9 (0x1C)

 Platform #  00 01 02 03 04 05 06
  Left Side  10 C8 80 30 B8 60 90
 Right Side  38 FF 98 48 D0 78 A8
   Top Side  CF CF 5F 87 8F 97 B7
Bottom Side  E0 E0 68 90 98 A0 C0
-------------------------------------------------------------------------------
Phase 5

Level Header:
0x1B98-0x1BA8 (0x11)
2B DC 7D DD 00 00 04 06 12 08 FF FF C1 DF 07 BA DE

2B DC - 0x1C3B - Main Phase design
7D DD - 0x1D8D - Phase 5 design
00 00 - Cloud data next
04 06 - Cloud (X:04, Y:06)
12 08 - Cloud (X:12, Y:08)
FF FF - No flippers
C1 DF - 0x1FD1 - Phase 5 enemy data
   07 - 8 platforms
BA DE - 0x1ECA - Platform detection


Enemy Data:
0x1FD1-0x1FE3 (0x13)
06 5C 18 06 24 50 05 64 40 05 C4 38 05 54 90 04 9C 90 04

      06 - 6 enemies
5C 18 06 - X:5C, Y:18, Type 06
24 50 05 - X:24, Y:50, Type 05
64 40 05 - X:64, Y:40, Type 05
C4 38 05 - X:C4, Y:38, Type 05
54 90 04 - X:54, Y:90, Type 04
9C 90 04 - X:9C, Y:90, Type 04


Platform Detection:
0x1ECA-0x1EE9 (0x20)

 Platform #  00 01 02 03 04 05 06 07
  Left Side  10 C8 58 68 C8 28 50 98
 Right Side  38 FF 70 78 D0 30 68 B0
   Top Side  CF CF 2F 57 4F 67 A7 A7
Bottom Side  E0 E0 38 6C 6C 7C B0 B0
-------------------------------------------------------------------------------
Phase 6

Level Header:
0x1BF1-0x1C01 (0x11)
2B DC DB DD 00 00 0E 06 0C 14 FF FF F7 DF 06 12 DF

2B DC - 0x1C3B - Main Phase design
DB DD - 0x1DEB - Phase 6 design
00 00 - Cloud data next
0E 06 - Cloud (X:0E, Y:06)
0C 14 - Cloud (X:0C, Y:14)
FF FF - No flippers
F7 DF - 0x2007 - Phase 6 enemy data
   06 - 7 platforms
12 DF - 0x1F22 - Platform detection


Enemy Data:
0x2007-0x2016 (0x10)
05 50 28 06 A8 28 06 24 50 06 CC 50 06 70 80 04

      05 - 5 enemies
50 28 06 - X:50, Y:28, Type 06
A8 28 06 - X:A8, Y:28, Type 06
24 50 06 - X:24, Y:50, Type 06
CC 50 06 - X:CC, Y:50, Type 06
70 80 04 - X:70, Y:80, Type 04


Platform Detection:
0x1F22-0x1F3D (0x1C)

 Platform #  00 01 02 03 04 05 06
  Left Side  10 C8 40 A0 28 D0 60
 Right Side  38 FF 60 C0 30 D8 90
   Top Side  CF CF 3F 3F 67 67 97
Bottom Side  E0 E0 48 48 88 88 A0
-------------------------------------------------------------------------------
Phase 7

Level Header:
0x1BA9-0x1BBC (0x14)
2B DC A3 DD 00 00 06 06 14 10 FF 0F 0D 01 FF D4 DF 09 DA DE

2B DC - 0x1C3B - Main Phase design
A3 DD - 0x1DB3 - Phase 7 design
00 00 - Cloud data next
06 06 - Cloud (X:06, Y:06)
14 10 - Cloud (X:14, Y:10)
   FF - Flipper data next
0F 0D - Flipper #1 (X:0F, Y:0D)
   01 - Flipper #1 (Up-down)
   FF - End of flipper data
D4 DF - 0x1FE4 - Phase 7 enemy data
   09 - 10 platforms
DA DE - 0x1EEA - Platform detection


Enemy Data:
0x1FE4-0x1FF6 (0x13)
06 10 20 06 D8 20 06 B8 38 05 98 48 05 58 68 05 38 78 04

      06 - 6 enemies
10 20 06 - X:10, Y:20, Type 06
D8 20 06 - X:D8, Y:20, Type 06
B8 38 05 - X:B8, Y:38, Type 05
98 48 05 - X:98, Y:48, Type 05
58 68 05 - X:58, Y:68, Type 05
38 78 04 - X:38, Y:78, Type 04


Platform Detection:
0x1EEA-0x1F11 (0x28)

 Platform #  00 01 02 03 04 05 06 07 08 09
  Left Side  10 C8 12 DA BA 9A 5A 3A 1A 7A
 Right Side  38 FF 1E E6 C6 A6 66 46 26 96
   Top Side  CF CF 37 37 4F 5F 7F 8F 9F AF
Bottom Side  E0 E0 40 40 58 68 88 98 A8 B8
-------------------------------------------------------------------------------
Phase 8

Level Header:
0x1C13-0x1C26 (0x14)
2B DC 32 DE 00 00 04 10 18 10 FF 0E 06 01 FF 17 E0 07 56 DF

2B DC - 0x1C3B - Main Phase design
32 DE - 0x1E42 - Phase 8 design
00 00 - Cloud data next
04 10 - Cloud (X:04, Y:10)
18 10 - Cloud (X:18, Y:10)
   FF - Flipper data next
0E 06 - Flipper #1 (X:0E, Y:06)
   01 - Flipper #1 (Up-down)
   FF - End of flipper data
17 E0 - 0x2027 - Phase 8 enemy data
   07 - 8 platforms
56 DF - 0x1F66 - Platform detection


Enemy Data:
0x2027-0x2039 (0x13)
06 28 20 06 C8 20 06 48 50 05 B0 50 05 5C 80 04 94 80 04

      06 - 6 enemies
28 20 06 - X:28, Y:20, Type 06
C8 20 06 - X:C8, Y:20, Type 06
48 50 05 - X:48, Y:50, Type 05
B0 50 05 - X:B0, Y:50, Type 05
5C 80 04 - X:5C, Y:80, Type 04
94 80 04 - X:94, Y:80, Type 04


Platform Detection:
0x1F66-0x1F85 (0x20)

 Platform #  00 01 02 03 04 05 06 07
  Left Side  10 C8 20 C0 40 A8 60 98
 Right Side  38 FF 40 E0 60 C8 68 A0
   Top Side  CF CF 37 37 67 67 97 97
Bottom Side  E0 E0 40 40 70 70 B0 B0
-------------------------------------------------------------------------------
Phase 9

Level Header:
0x1BDA-0x1BF0 (0x17)
2B DC 5E DD 00 00 10 06 1A 0C FF 08 08 01 18 04 01 FF B1 DF 06 9E DE

2B DC - 0x1C3B - Main Phase design
5E DD - 0x1D6E - Phase 9 design
00 00 - Cloud data next
10 06 - Cloud (X:10, Y:06)
1A 0C - Cloud (X:1A, Y:0C)
   FF - Flipper data next
08 08 - Flipper #1 (X:08, Y:08)
   01 - Flipper #1 (Up-down)
18 04 - Flipper #2 (X:18, Y:04)
   01 - Flipper #2 (Up-down)
   FF - End of flipper data
B1 DF - 0x1FC1 - Phase 9 enemy data
   06 - 7 platforms
9E DE - 0x1EAE - Platform detection


Enemy Data:
0x1FC1-0x1FD0 (0x10)
05 94 A0 06 84 48 05 34 70 04 64 80 04 BC 78 04

      05 - 5 enemies
94 A0 06 - X:94, Y:A0, Type 06
84 48 05 - X:84, Y:48, Type 05
34 70 04 - X:34, Y:70, Type 04
64 80 04 - X:64, Y:80, Type 04
BC 78 04 - X:BC, Y:78, Type 04


Platform Detection:
0x1EAE-0x1EC9 (0x1C)

 Platform #  00 01 02 03 04 05 06
  Left Side  10 C8 80 30 B8 60 90
 Right Side  38 FF 98 48 D0 78 A8
   Top Side  CF CF 5F 87 8F 97 B7
Bottom Side  E0 E0 68 90 98 A0 C0
-------------------------------------------------------------------------------
Phase 10

Level Header:
0x1BBD-0x1BD9 (0x1D)
2B DC CE DD 00 00 04 06 10 0E FF 08 0E 03 0D 09 03 12 08 03 17 0D 03 FF E7 DF
03 02 DF

2B DC - 0x1C3B - Main Phase design
CE DD - 0x1DDE - Phase 10 design
00 00 - Cloud data next
04 06 - Cloud (X:04, Y:06)
10 0E - Cloud (X:10, Y:0E)
   FF - Flipper data next
08 0E - Flipper #1 (X:08, Y:0E)
   03 - Flipper #1 (Flat)
0D 09 - Flipper #2 (X:0D, Y:09)
   03 - Flipper #2 (Flat)
12 08 - Flipper #3 (X:12, Y:08)
   03 - Flipper #3 (Flat)
17 0D - Flipper #4 (X:17, Y:0D)
   03 - Flipper #4 (Flat)
   FF - End of flipper data
E7 DF - 0x1FF7 - Phase 10 enemy data
   03 - 4 platforms
02 DF - 0x1F12 - Platform detection


Enemy Data:
0x1FF7-0x2006 (0x10)
05 54 98 05 94 98 05 6C 39 06 94 31 06 BC 59 06

      05 - 5 enemies
54 98 05 - X:54, Y:98, Type 05
94 98 05 - X:94, Y:98, Type 05
6C 39 06 - X:6C, Y:39, Type 06
94 31 06 - X:94, Y:31, Type 06
BC 59 06 - X:BC, Y:59, Type 06


Platform Detection:
0x1F12-0x1F21 (0x10)

 Platform #  00 01 02 03
  Left Side  10 C8 52 92
 Right Side  38 FF 66 A6
   Top Side  CF CF AF AF
Bottom Side  E0 E0 B8 B8
-------------------------------------------------------------------------------
Phase 11

Level Header:
0x1C27-0x1C3A (0x14)
2B DC 5B DE 00 00 04 08 0E 10 FF 10 07 01 FF 2A E0 07 76 DF

2B DC - 0x1C3B - Main Phase design
5B DE - 0x1E6B - Phase 11 design
00 00 - Cloud data next
04 08 - Cloud (X:04, Y:08)
0E 10 - Cloud (X:0E, Y:10)
   FF - Flipper data next
10 07 - Flipper #1 (X:10, Y:07)
   01 - Flipper #1 (Up-down)
   FF - End of flipper data
2A E0 - 0x203A - Phase 11 enemy data
   07 - 8 platforms
76 DF - 0x1F86 - Platform detection


Enemy Data:
0x203A-0x204C (0x13)
06 20 80 04 40 68 05 60 50 06 A0 50 06 C0 68 05 E0 80 04

      06 - 6 enemies
20 80 04 - X:20, Y:80, Type 04
40 68 05 - X:40, Y:68, Type 05
60 50 06 - X:60, Y:50, Type 06
A0 50 06 - X:A0, Y:50, Type 06
C0 68 05 - X:C0, Y:68, Type 05
E0 80 04 - X:E0, Y:80, Type 04


Platform Detection:
0x1F86-0x1FA5 (0x20)

 Platform #  00 01 02 03 04 05 06 07
  Left Side  10 C8 20 40 60 A0 C0 E0
 Right Side  38 FF 30 50 70 B0 D0 F0
   Top Side  CF CF 97 7F 67 67 7F 97
Bottom Side  E0 E0 A0 88 70 70 88 A0
-------------------------------------------------------------------------------
Phase 12

Level Header:
0x1BF1-0x1C01 (0x11)
2B DC DB DD 00 00 0E 06 0C 14 FF FF F7 DF 06 12 DF

2B DC - 0x1C3B - Main Phase design
DB DD - 0x1DEB - Phase 12 design
00 00 - Cloud data next
0E 06 - Cloud (X:0E, Y:06)
0C 14 - Cloud (X:0C, Y:14)
FF FF - No flippers
F7 DF - 0x2007 - Phase 12 enemy data
   06 - 7 platforms
12 DF - 0x1F22 - Platform detection


Enemy Data:
0x2007-0x2016 (0x10)
05 50 28 06 A8 28 06 24 50 06 CC 50 06 70 80 04

      05 - 5 enemies
50 28 06 - X:50, Y:28, Type 06
A8 28 06 - X:A8, Y:28, Type 06
24 50 06 - X:24, Y:50, Type 06
CC 50 06 - X:CC, Y:50, Type 06
70 80 04 - X:70, Y:80, Type 04


Platform Detection:
0x1F22-0x1F3D (0x1C)

 Platform #  00 01 02 03 04 05 06
  Left Side  10 C8 40 A0 28 D0 60
 Right Side  38 FF 60 C0 30 D8 90
   Top Side  CF CF 3F 3F 67 67 97
Bottom Side  E0 E0 48 48 88 88 A0